Small City: Ma̋yë́̂ Za Ni̋ēkēä

Ma̋yë́̂ Za Ni̋ēkēä

Ma̋yë́̂ Za Ni̋ēkēä
Example Goblin architecture.
StateHobben
ProvenceBāwkyoīä Provence
RegionDulelà Hemu Heathland
Founded1240
Community LeaderLord Fyêm Treg̈kê Trëmêv Dyèbê Dyêbêbm
Area12 km2 (4 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation1822 m (5977 ft)
Average Yearly Precipitation271 cm/y (106 in/y)
Population2839
Population Density236 people per km2 (709 people per mi2)
Town AuraElven High Magic
Naming
Native nameMa̋yë́̂ Za Ni̋ēkēä
Pronunciation/sɑ̄/ /zɑ/
Direct Translation[dark] [Non-penetrative sex]
Translation[Not Yet Translated]

Ma̋yë́̂ Za Ni̋ēkēä (/sɑ̄/ /zɑ/ [dark] [Non-penetrative sex]) is a subtropical Small City located in the Bāwkyoīä Provence of the Hobben.

The name Ma̋yë́̂ Za Ni̋ēkēä is derived from the Goblin language, as Ma̋yë́̂ Za Ni̋ēkēä was founded by Fyêm Treg̈kê Trëmêv, who was culturaly Goblin.

Climate

Ma̋yë́̂ Za Ni̋ēkēä has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 13°C (55°F). Ma̋yë́̂ Za Ni̋ēkēä receives an average of 271 cm/y (106 in/y) of precipitation, most of which comes in the form of rain during the summer. Ma̋yë́̂ Za Ni̋ēkēä covers an area of nearly 12 km2 (4 mi2), and an average elevation of 1822 m (5977 ft) above sea level.

Overview

Ma̋yë́̂ Za Ni̋ēkēä was founded durring the early 13th century in winter of the year 1240, by Fyêm Treg̈kê Trëmêv. The establishment of Ma̋yë́̂ Za Ni̋ēkēä was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Fyêm Treg̈kê Trëmêv struck deals with nearby nations and communities to establish Ma̋yë́̂ Za Ni̋ēkēä as a prison colony.

Ma̋yë́̂ Za Ni̋ēkēä was built using the conventions of Goblin durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Ma̋yë́̂ Za Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ma̋yë́̂ Za Ni̋ēkēä is buildings are arranged arround a single narrow flagstone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Astonishigly, the exceptionaly well made fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Ma̋yë́̂ Za Ni̋ēkēä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Ma̋yë́̂ Za Ni̋ēkēä long.

Civic Infrastructure

Ma̋yë́̂ Za Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ma̋yë́̂ Za Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ma̋yë́̂ Za Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ma̋yë́̂ Za Ni̋ēkēä's parks.

Ma̋yë́̂ Za Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ma̋yë́̂ Za Ni̋ēkēä.

Ma̋yë́̂ Za Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ma̋yë́̂ Za Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ma̋yë́̂ Za Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ma̋yë́̂ Za Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ma̋yë́̂ Za Ni̋ēkēä's public wards, blessings, and other arcane systems.

Ma̋yë́̂ Za Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Ma̋yë́̂ Za Ni̋ēkēä's grid is powered by hydrogalvanic generators.

Ma̋yë́̂ Za Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ma̋yë́̂ Za Ni̋ēkēä's natural decorations nor waterways.

Ma̋yë́̂ Za Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ma̋yë́̂ Za Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ma̋yë́̂ Za Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ma̋yë́̂ Za Ni̋ēkēä's town hall was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

Due to the actions of local Kami, spring is skipped in Ma̋yë́̂ Za Ni̋ēkēä.

The Serpentfolk near Ma̋yë́̂ Za Ni̋ēkēä are known to be a mutant strain of the creature.

Ma̋yë́̂ Za Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Augury energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 5
  • Farmers: 8
  • Farm Laborer: 13
  • Hunters: 10
  • Milk Maids: 7
  • Ranchers: 3
  • Ranch Hands: 7
  • Shepherds: 7
    • Farmland: 11497 m2
    • Cattle and Similar Creatures: 709
    • Poultry: 8517
    • Swine: 567
    • Sheep: 28
    • Goats: 5
    • Horses, Mounts, and Beasts of Burden: 283

Craftsmen

  • Arms and Toolmakers: 5
  • Blacksmiths: 6
  • Bookbinders: 3
  • Buckle-makers: 3
  • Cabinetmakers: 6
  • Candlemakers: 10
  • Carpenters: 9
  • Clothmakers: 7
  • Coach and Harness Makers: 2
  • Coopers: 7
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 2
  • Cutlers: 2
  • Fabricworkers: 6
  • Farrier: 17
  • Furriers: 1
  • Glassworkers: 10
  • Gunsmiths: 5
  • Harness-Makers: 2
  • Hatters: 5
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 7
  • Locksmiths: 2
  • Matchstick makers: 4
  • Musical Instrument Makers: 3
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 3
  • Plasterers: 3
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 2
  • Rugmakers: 2
  • Saddlers: 5
  • Scabbardmakers: 5
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 2
  • Shoemakers: 2
  • Soap and Tallow Workers: 10
  • Tailors: 22
  • Tanners: 3
  • Upholsterers: 4
  • Watchmakers: 3
  • Weavers: 8
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 4
  • Booksellers: 4
  • Butchers: 7
  • Chandlers: 6
  • Chicken Butchers: 8
  • Entrepreneurs: 2
  • Fine Clothiers: 6
  • Fishmongers: 8
  • Florists: 1
  • Potion Sellers: 4
  • Resellers: 10
  • Spice Merchants: 3
  • Wine-sellers: 5
  • Wheelwright: 4
  • Woodsellers: 2

Service workers

  • Bakers: 18
  • Barbers: 12
  • Coachmen: 4
  • Cooks: 11
  • Doctors: 6
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 9
  • Healers: 7
  • Housekeepers: 8
  • Housemaids: 13
  • House Stewards: 8
  • Inns: 2
  • Laundry maids: 5
  • Maidservants: 10
  • Nursery Maids: 4
  • Pastrycooks: 9
  • Restaurateur: 12
  • Tavern Keepers: 11

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 5
  • In-Town Couriers: 6
  • Long Haul Couriers: 6
  • Dockyard Workers: 5
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 8
  • Millers: 6
  • Miners: 6
  • Oilmen and Polishers: 4
  • Postmen: 6
  • Pure Finder: 3
  • Skinners: 9
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 9
  • Watercarriers: 5
  • Watermen, Bargemen, etc.: 8

Skilled Laborers

  • Accountants: 3
  • Alchemist: 4
  • Clerk: 5
  • Dentists: 2
  • Educators: 7
  • Engineers: 4
  • Gardeners: 2
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 2
  • Bankers: 4
  • Civil Clerks: 5
  • Civic Iudex: 3
  • Consultants: 1
  • Exorcist: 6
  • Fixers: 3
  • Kami Clerk: 5
  • Landlords: 6
  • Lawyers: 3
  • Legend Keepers: 4
  • Militia Officers: 25
  • Monks, Monastic: 9
  • Monks, Civic: 8
  • Historian, Oral: 6
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 6
  • Priests: 12
  • Rangers: 3
  • Rat Catchers: 4
  • Scholars: 4
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 11
  • Military Officers: 9

Cottage Industries

  • Brewers: 8
  • Comfort Services: 10
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 9
  • Needleworkers: 9
  • Potters: 4
  • Preserve Makers: 8
  • Quilters: 4
  • Seamsters: 13
  • Spinners: 7
  • Tinker: 3
  • Weaver: 7

Artists

  • Actors: 2
  • Architects: 1
  • Bards: 4
  • Costumers: 1
  • Dancers: 3
  • Drafters: 1
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 2
  • Musicians: 8
  • Painters, Art: 1
  • Playwrights: 2
  • Sculptors, Art: 2
  • Wood Carvers: 9
  • Writers: 9

Produce Industries

  • Butter Churners: 8
  • Canners: 7
  • Cheesmakers: 10
  • Ice Merchants: 1
  • Millers: 5
  • Picklers: 4
  • Smokers: 3
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 6

988 of Ma̋yë́̂ Za Ni̋ēkēä's population work within a Foundational Occupation.

1653 of Ma̋yë́̂ Za Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 198 (7%) are noncontributers.

Points of Interest

Ma̋yë́̂ Za Ni̋ēkēä has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Ma̋yë́̂ Za Ni̋ēkēä was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ma̋yë́̂ Za Ni̋ēkēä lost 109 people, 345 livestock, and 76 buildings. The conflict ended after roughly 214, when members of Ma̋yë́̂ Za Ni̋ēkēä's militia enacted an operation to transport a specific artifact to a particular prison unharmed. The operation was complicated by the officers in charge fight among themselves, weakening the army as a whole. The conflict ended with pitched battle between both forces, which ended in a crushing defeat for Ma̋yë́̂ Za Ni̋ēkēä's forces. The war is remembered in legend by Ma̋yë́̂ Za Ni̋ēkēä's bards, historians, and legend keepers.

History